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In this project-based course you will learn: Welcome to ’s Quick Start Video Series: If you are a beginner looking to learn Autodesk 3ds Max, these videos will give you a quick overview of the software to help you decide if you seriously want to pursue a career in 3D.
Autodesk 3ds Max Software (30 day trial download link provided). Determine if a 3D Career is right for you. One thing that helped me get a jump start on the program was a book called "How to Cheat in 3ds Max". I'd maybe suggest walking through some of the standard Autodesk provided tutorials for how to use Max first. the image you have started with will not be so great. In actuality, the rest of the steps will prove much more challenging.Īlso, I would recommend that your original boat image be more of a true straight on side view (orthographic image) of the boat. Then it is just a matter of manipulating the gizmo and possibly your source boat image to get it to look like this:Īlthough, to be frank, this is the first (very easy step) in a long process to make a good 3d model in Max of your boat. Then right click in the red/blue header of the standard material and with your plane selected, choose assign material to selection. If you have the standard material set up correctly, and the UVW map modifier ont he plane, your plane and slate material editor should look like this: in the parameters for the modifier, select planar, uncheck real-world map size, and continue to play with the other setting until the plane looks the way you want. now in the modify panel in your scene, scroll through the modifier list and choose UVW Map right click on your new material and choose "assign material to selection". select the plane you created earlier in your scene right click on the material and check "Show shaded material in viewport" drag and connect the rubber band to the circle where it says diffuse color on the standard material you created earlier.
click on the circle node on the left of the bitmap object int he editor. a dialog should pop open that allows you to pick whatever ship image you want for your reference. scroll down to the Maps standard group and drag and drop a bitmap map into the grid area.
under the materials standard group, grab a standard material and drag and drop it into the main grid area.
Rendering menu -> Material Editor -> Slate Material Editor Ooph.alrighty, well there are a lot of good tutorials on how to work with materials and textures all over the web.