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Instructions for building OpenMeshEffect for Blender and the Houdini Engine OpenMeshEffect plugin are available in their respective projects. The Houdini Engine OpenMeshEffect plugin, available here: MfxHoudini The houdini engine integration to Blender requires the following two elements:Ī version of Blender with support for OpenMeshEffect, available here: OpenMeshEffectForBlender In order to comply with the terms of Blender's license, this repository has been split into two parts, and its commit history wiped out
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This modifier lets you use virtually any procedural object or processing created in Houdini as a Blender modifier, enabling truly fluent Blender-Houdini workflows.
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This is an edited version of Blender 2.80 beta including a Houdini Engine based modifier.
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